RoadmapComing next
The next 3 games on our build list. We release them only after their controls, scoring and performance have been tested, so they cannot be played yet. Play the available games.
5 of 89 planned games playablePulse TimingReflex and timingHit precise timing windows to build combos.Design brief
- Controls
- Tap or press Space when the shrinking ring meets the glowing zone
- Scoring
- Points per hit, more for perfect hits, combo multiplier
- Ends when
- Three missed windows
Slide TheoryPuzzle and logicSolve sliding-tile puzzles efficiently.Design brief
- Controls
- Tap or use arrows to slide tiles into order
- Scoring
- Fewer moves earns more
- Ends when
- Puzzle solved, or move limit reached
Gravity FlipPrecision and movementReverse gravity to cross obstacle courses.Design brief
- Controls
- Tap to flip gravity between floor and ceiling
- Scoring
- Distance plus shards collected
- Ends when
- Hitting an obstacle
Core DefenseStrategy and survivalProtect a central core from incoming threats.
Memory CircuitCasual and skill-basedMemorize and reproduce increasingly complex patterns.
Orbit SnapReflex and timingRelease moving objects onto rotating targets.
LightbenderPuzzle and logicRotate mirrors to guide beams toward targets.
Color CollapsePuzzle and logicClear groups of matching colored pieces.
Mini Golf NeonPhysics and classic arcadeComplete compact courses with controlled shots.
And 81 more in the works. They appear here as they get closer.